How do you play the following hand at MP’s? At IMP’s? (Answers below)
Lead: ♦ Q
No adverse bidding.
This hand illustrates two points:
- There are different strategies for MP’s and IMP’s.
- It is frequently better to count winners than losers.
Solution at MP’s: Throw a spade on the king of diamonds and hope clubs are no worse than 4-3 (about 50-50) in which case you can ruff two clubs and make 7.
Solution at IMP’s: Lead a club to your hand at trick 2 and lead a spade! If clubs split 4-3 you will always make 6, but if they split 5-2 you need the king of spades for your 12th trick.
Originally posted: November 17, 2008